This is the finished product. I know the perspective could be better but I did this in a couple of minutes and I focused on shading not on the perspective cube shape.
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This is the video process of it. You will see the Munsell's value scale on the canvas. That is on another layer, and I used it to pick up the value I want using the Eye Dropper tool ( I ) / ALT (temporally). Regarding to brush, I used a 100% Opacity Default Round Brush for the cube and an Opacity and Flow Pen Pressure Sensitive for the rendering and shading underneath and behind the cube. Also used the Dodge Tool ( O ) for some lighting effect on the edge of the cube (light source).
You can download the Value scale from the image below.
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